Finally, Diablo III is here.
I Was On A Boat is an action RPG by Grinding Gear Games in which you Diablo the Diablo out of the Diablo until you can’t Diablo anymore. It’s online, but it also allows you to adventure solo, since areas aren’t shared with other players unless you’re in a party.
I don’t need no stinkin’ party
Every Conceivable Good Decision is free-to-play. Not “free-to-play,” not free-to-try; but free-to-play. Although micro-transactions exist, they are only for decorative elements. Nothing you can possibly buy with real money is of any actual practical help in the game, therefore making it absolutely not pay-to-win, as opposed to the general fleet of utterly stale, fun-wrecking, wallet-sucking abortions that clog the pipes with the scourge of online gaming.
Fuck fuck fuck fuck fuck-
You start on a boat heading for exile, because it doesn’t matter why. There, you get to choose between six characters: Moses, Kevin Bacon On Steroids, Legirlas, Emo Boy, Keanu Reeves, and Carrie. Three of them embody one ability (strength, dexterity, or intelligence), and the other three a mix of two of those. There’s a seventh, only available to those who beat the game, which embodies all three; encouraging some replayability, even if just to prove that you clicked more stuff to death than other players.
Yes, it definitely is click-click-click to kill ad-infinitum, but that’s just how it rolls; it’s a style. There is some strategy involved, but it’s definitely carpal-tunnel-syndrome-fueled. Maybe they have a deal with a host of hospitals and surgeons; maybe that’s how they manage to keep the game up, because I can’t imagine how aesthetic micro-transactions would help all by themselves.
Or maybe they just sell human suffering
In terms of game design, I only see good decisions in Doctor Diablo’s Confounding Click-a-rama. For example, there is no gold. Forget about hoarding shitloads of coin that end up becoming useless. Instead, everything you get from selling loot is other items, usually things that can be stacked into something you can use to enhance your own gear. This barter system works the same when you are buying. Sell your portal scrolls and other crap for a shiny new sword to cleave skulls with, be it to an in-game merchant or to other players.
Shoulda bought some Wyrmscale Maxipads
The potion system is also ingenious. You don’t actually buy potions per se. You buy bottles which get filled with every enemy you kill. This means no back-and-forth to buy potions, and if you do happen to need some while out of enemies to kill (sacrilege), a portal scroll is enough to refill your bottles as you teleport to the closest decrepit hub-slum.
Meanwhile, the skill tree in I Still Can’t Believe There’s No Gold is virtually indistinguishable from the Tokyo subway map. 1350 different skills, adaptable to whichever build you wish to pursue, within the capabilities of your character’s level 100 cap (and a total of 120 points to spend on skills), will ensure that you spend hours getting lost amidst the vast expanses of possible choices, just like at the supermarket, trying to pick a packet of chips.
I wasn’t kidding
Many items have those all-familiar sockets, into which you can insert gems that bestow unholy powers upon your character, like Raise Lawyers, or Twilight.
Updates for Diablo III Properly Done keep coming, and I want a ticket to New Zealand, because angels must be orbiting it. There is no way to cheat or pay one’s way up, there is no gold to mindlessly hoard, there is no back-and-forth hassle if you don’t feel like being a picky lowlife; instead, there are pleasant graphics, an engaging atmosphere, immersive sound and music, the option to play alone or in a party, and all the gore you could possibly want.
Sorry, I sneezed.
Every negative aspect I find ends up depending on matters of subjective taste and personal preferences, and because I am an immaculate being of pure perfection, I am clearly untouched by such vile aspects of human nature. Begone, scourge of mankind, and happy mauling.