Illegally-Inclined Far-Leftist, for the politically correct.
Isn’t it funny how I keep reviewing stuff that isn’t shown on the right sidebar as being played or to be reviewed?
There isn’t much to say, except that it’s fun, flows very well and is moderately addictive. The controls are just right, and the effective menu takes just a bit to get used to. I cannot understand for the life of me, however, why is down for entering doors and up for picking objects that are on the ground. I mean, I can… You usually go DOWN the dungeon, and pick UP objects, but someone must have slept through the whole history of sidescrollers to not remember that “up goes in doors.” I’m sure it has already become a reflex to most of us, and by us I mean me, my brain, and my fingers.
Not sure if Sinatra, Krueger, Jackson or Jones.
I noticed, however, that if you go up the first flight of stairs you come down from, you appear at the overworld, where apparently you can hit some magical wheel of XP and level up silly-nilly. What’s the deal with that? It strikes me as a rather heavy flaw, if you ask me, unless the dungeon’s first level then adapts to your level 99 rogue and blocks the way with some bloated draconic fatass you’ll have to defeat with your magical bare fists of rogueness.
Something I like a lot about Fedora is what I like to call bump-death. Just keep walking against your enemies and the rogue will attack them on contact, just like… she’s on her…
The blood everywhere now makes SO MUCH MORE SENSE.
It seems simple at first, but then some random writing on the walls will provide you with strategic tips, like how falling on top of enemies stuns them for a while. I also noticed that a situation where moving towards the stationary monster is better for you than a mutual convergence, amidst other things.
How I fixed the up and down issue.
Screeching Sewers doesn’t exactly have music per se, rather some sinister environmental texture by Nathan Gallardo akin to a mix of microphones being raped in several creative ways. It works wonders for the immersion.
I guess my strongest complaint is that the limited colour palette makes me tire of the game faster than, say, something like Spelunky. Other than that, it’s brilliantly executed, and a real steal for exactly $0.